Archive for the ‘Design’ Category

10/GUI

2, Sep 2010

The new Tweetie for iPad is truly inspired by the ideas of the 10/GUI project. I like both of them a lot. DDR-Tetris can’t be the future. This maybe is. And i’m sure we’ll see some bland of this in Mac OS 10.7… 10/GUI from C. Miller on Vimeo.

Already used LESS with Ruby, I’m more than happy to read that there’s now a Less.js implementation. That’s right, pure JavaScript! Also uses clever caching on modern browsers; and is even fast on our ugly older friends (like IE7 – nobody cares about IE6 any more!) LESS is CSS with variables, mixins – in short, [...]

Found a piece thats really worth sharing. Too bad that I’m too young to actually know the Newton. 1998: A revolutionary, lovable Apple PDA with little squareish icons, on-screen keyboard, common icons across the bottom, single-tasking, and the best compact keyboard of the decade, complete with an ungainly but functional fold-out case. The Newton. 2010: [...]

Designing views in the Android SDK is one of the areas that I can say without equivocation is worse than the iPhone in every single respect. Android’s approach to creating views has absolutely no redeeming value whatsoever. Designing your interface on the iPhone is easy. It’s fun. It’s intuitive. On Android, it’s fucking hell. It’s [...]

“superior UX” is not a bulletpoint. It’s not a tradeoff that can be made. It’s the whole point. (via @atebits)


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